Art Direction - Compilation

29/5/2026 - 26/7/2026 (Week 1 - Week 14)
Shawn Wong Kai Hen / 0375372
Art Direction / Bachelor of Design (Hons) in Creative Media
Project Final Compilation



  INTRUCTIONS  





  Week 1 - Project Briefing  

During our first week, so we have a short brief in class to discuss about the project. For first week are bot much information, and we also need to form a group for the project.


  Week 2 - Game Observation  


During week 2, Mr.Fitri are brief us about the project for game observation study, so each person of us in group need to do research for different endless game and do comparison with subway surfers. So i have choose to compare jetpack joyride to subway surfers. 


  Week 3 - Game Observation Study  

At week 3, i have done my game observation study, for now i still feel lost because i dont know what this module are doing for and what is art direction and how to be a real experience art director.

And week 3 we also having class, and Mr.Fitri also briefing us on our group assignment about what we really need to prepare for our group project.



  Week 4 - Game Visual Analysis  

So for this week we have no class online, but we have start and done our group first project game visual analysis. At this stage we still confuse when we doing the game visual anaylsis, but luckily after our discussion, we started up some ideas and we know what art direction we need to move on.


  Week 5 - Project 01 & 02 Briefing  



  Week 8 - Project Presentation 

So we have no class for 2 week, but we still complete our progress in time, at week 8 we have been informed to join attending the Prof Cleaver Future Graduates & clinic talk. But because Mr.Fitri also will attend the talk so we still can show our progress to him to have a review.


  Week 10 - Project Progression  

So for this week, we started to design our things, so i have taking task to design UI elements and obstacles for our game, for our styling are doing subway surfers in doodle style and we change some gameplay for the subway surfers.

So for our gameplay our doing different perspective which is we are the perspective for the guard chasing the person. So the ideas also been approved by Mr.Fitri and we just proceed the idea and work on it.

And during week, so i have done something for my task which is the UI elements design at the below, and this are the early ideation and still need to be refine after this.


And i aslo doing the obstacles design which is the barrier, so decided to use back the same barrier but doing in doodle styling, and different obstacles like train are doing by my others member.


And i also doing the abilities have in the subway surfers and create it in our styling, we change the abilities to the things related to our design to consistent it the game direction. So i also redesign the different abilities.




Here are the Progress for Project 01 below:


  Week 11 - Project Consultation  

For this week we have show our progress in class, Mr.Fitri also have give us some feedback for our design, but overall the things are fine, so just continue to move on our project design.

So for my progress, i have create the UI panel design for the game, so i have create different panel based the panel have in the subway surfers and redesign it based on our own doodle styling. But for now are still black and white and we still haven't refine the things and adding details for our design.



  Week 13 - Project Progression  

At this week, we continue to refine the design, because we all not join the week 12 consultation so we have no feedback during week 12 so we just continue refine our progress and have consult during this week.

For my progression, i still continue to refine the UI and panel design, because also need to wait others member to complete and we can mockup the design to make it our final look.

So here are the after refine UI Panel design, we decided to add some color based on the feedback during consult to buttons, so not only black and white to all the things.



  Week 14 - Presentation & Submission  

Presentation Video




  Reflection  

Throughout this project, I gained valuable experience in redesigning an existing game while maintaining its original gameplay and mechanics. I focused on building a consistent black-and-white doodle visual style by redesigning the UI, icons, obstacles, collectibles, missions, achievements, and settings. During the design process, I went through multiple iterations, refining each element to ensure visual consistency and usability. This project strengthened my skills in UI design, visual storytelling, and attention to detail, while also teaching me the importance of feedback, experimentation, and continuous refinement in creating a cohesive and engaging game experience.



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