UX Design - Compilation

29/5/2026 - 26/7/2026 (Week 1 - Week 14)
Shawn Wong Kai Hen / 0375372
UX Design / Bachelor of Design (Hons) in Creative Media
Project Final Compilation



  INTRUCTIONS  





  Week 1 - 3  Progression  

During the past three weeks, we focused on understanding the fundamentals of UX and forming our project teams for the semester. Our task is to collaborate with a business team to develop either a website or mobile app. Before starting the design process, we first selected a project topic and carried out market research. The presentation below summarizes the research findings compiled by our team.

Individual Competitor App Research:

  Week 4 - 5  User Interview  

This week, each team member interviewed two real users to better understand the needs, opinions, and experiences of our target audience. After completing the research, we returned to class, where our lecturer introduced the "splitting notes" method for organizing user feedback. By sorting similar insights into groups, we were able to identify common patterns and gain a clearer direction for designing our product. And i have prepared the 15 interview question ready for interview to the audience.


We conducted interviews with two target users to better understand their needs and experiences. After completing the interviews, we analyzed their responses by breaking down the feedback into smaller insights and organizing them into different categories. This helped us identify common patterns and better understand the users' needs.

View My Interview Video - Here


  Week 6 - User Persona 

After collecting valuable insights from our user interviews, we analyzed the data to create target user personas and developed user scenarios based on each persona's needs and goals.




  Week 7 - User Scenario  

Based on the user interview insights, I created a user scenario and storyboard to visualize the real challenges experienced by our target user. By mapping Sarah Lee's grocery shopping journey and the issue of forgotten vegetables leading to food waste, I was able to identify key pain points and opportunities. This process helped define the core features of the app, ensuring the final design focused on solving real user problems rather than assumptions.


The User Journey Map translates user research into a step-by-step experience, showing how the user's emotions, thoughts, and pain points evolve throughout the grocery shopping process. This helped identify key opportunities, including freshness tracking, inventory management, meal planning, and reminder notifications, ensuring the app's features directly solve real user problems rather than assumptions.


After analyzing the research findings, I translated the identified pain points into three key solutions: a Vegetable Freshness Tracker, Smart Recipe Suggestions, and Expiry & Usage Reminders. Each feature was designed to address real user problems, helping users manage groceries more effectively, reduce food waste, and simplify meal planning. This solution-driven approach ensured that the final product was both practical and user-centered.



  Week 8 - MoSCow & 2x2 Matrix 

Our team conducted a brainstorming workshop to generate potential features based on user research. Using the MoSCoW prioritization method, we evaluated and organized these ideas into Must Have, Should Have, Could Have, and Won't Have categories. This process helped us focus on the most impactful features for the MVP while keeping the project scope realistic and user-centered.


To refine our feature selection, I used a 2×2 Impact–Effort Matrix to evaluate each feature based on its user value and implementation complexity. This helped prioritize high-impact features such as Vegetable Freshness Tracking, Inventory Management, and Smart Recipe Suggestions for the MVP, while more complex features were planned for future iterations. The matrix ensured our design decisions balanced user needs with project feasibility.


Team Research Submission Slide:


  Week 9 - Progression  

I created the Information Architecture (IA) to organize the app's content and define the overall navigation structure. By grouping related features and establishing a logical hierarchy, the IA ensured users could easily navigate between key functions such as inventory management, recipe suggestions, meal planning, shopping, and account management. This served as the foundation for designing the user flow and wireframes.


After defining the Information Architecture, I designed a Sitemap to visualize the application's navigation and content hierarchy. It organizes the app into seven main sections—Onboarding, Home, Shop, My Box, Checkout, Orders, and Profile—ensuring users can easily navigate between key features. The sitemap served as a blueprint for the user flow and UI design, helping create a simple, organized, and user-friendly experience.


After finalizing the sitemap and user flow, I developed a set of low-fidelity wireframes to map out the application's layout and user interactions. These sketches focused on content placement, navigation, and task flow rather than visual design, allowing me to quickly refine the user experience before creating the high-fidelity prototype.


To establish a consistent visual identity, I created a moodboard using references from modern grocery and e-commerce applications. I then developed a simple design system by defining the color palette and typography. Green and orange were selected to reflect freshness and energy, while Inter was chosen as the primary typeface for its clean appearance and excellent readability. This visual foundation ensured consistency throughout the high-fidelity UI design.



  Week 10 - Progression
To manage the project effectively, I developed a SMART project plan that outlined clear objectives, deadlines, and deliverables for each stage of the design process. From user research and wireframing to high-fidelity prototyping and final presentation, the plan provided a structured roadmap that kept the project organized, ensured timely completion, and helped the team stay aligned throughout the development process.


To manage teamwork effectively, we created a RACI Matrix that clearly defined each member's responsibilities throughout the project. As the team leader, I coordinated the project schedule, oversaw major UX deliverables, and ensured tasks were completed on time. This framework improved collaboration, clarified ownership, and helped the team stay organized from research through the final prototype.


I used a Gantt Chart in Monday.com to plan and track the project's timeline from research to final submission. By assigning deadlines, monitoring task progress, and managing project milestones, the team was able to stay organized, coordinate workloads effectively, and complete all deliverables on schedule.

View My Gantt Chart - Here


  Week 11 - 12 Feedback

Based on our lecturer's feedback, i refined the app by improving the information architecture, user flow, and overall navigation. I introduced flexible Subscription Plans as the main feature, redesigned the homepage to highlight subscriptions, simplified the checkout process, and created a more consistent visual design through improved typography, colors, spacing, and UI components.

  Week 13 - High-Fi Design  

After carefully reviewing and implementing the feedback received throughout the project, I completed the final high-fidelity prototype of FreshBox+. I refined the overall user experience by simplifying the navigation, improving the checkout process, and introducing flexible subscription plans as a core feature. I also established a consistent visual design through refined typography, colors, spacing, and reusable UI components. The final prototype delivers a seamless user journey, allowing users to browse fresh vegetables, subscribe to weekly plans, place orders, track deliveries, and manage their accounts with ease. This final iteration reflects my ability to transform feedback into meaningful design improvements while creating a polished and user-centered solution.



  Week 14 - Presentation & Submission  

View My Weekly Progress File - Here


View My High-Fi Design File - Here


View My Prototype - Here





  Reflection  

Bad Luck group with "Useless, Hopeless, Brainless" group member. Group project but is my one man show to completed the whole project. Luckily i have more experience on my leadership now.



Comments