Collaborative Design Practice - Task 2

26/9/2025 - 26/12/2025 (Week 6 - Week 10)
Shawn Wong Kai Hen / 0375372
Collaborative Design / Bachelor of Design (Hons) in Creative Media
Collaborative Design Practice - Task 2



  INTRUCTIONS  



  LECTURER BRIEF  




Week 6 - Ideation (Moodboard & Art Direction)

At this stage, I had already arranged the tasks for all group members and created a weekly timeline. Since the moodboard was completed, I informed a few members to begin sketching their ideation. As I’m not very strong in illustration, I assigned the drawing tasks to members who are skilled in it. They will be in charge of the sketches, illustrations, logo and icon design, packaging design, and other visual elements.

Fig 6.1 - Moodboard (Final)

This is the approved moodboard based on the styling confirmed by Mr. Shamsul. I reminded the members in charge of sketches and design to refer to the Miro board for consistency, but many preferred to work on their own. As a result, the logo was created in a candy pop style, while the chosen cookie mascot used a different style, causing inconsistency in the overall card design.

Fig 6.1 - Logo & Mascot Sketching

I was absent that day due to personal reasons, so Felita presented our progress to Mr. Shamsul and Ms. Anis. They provided feedback (shown in Image 6.1) and chose the cookie as our design mascot. Since I was absent, none of the members informed me about this decision — Felita simply continued with the cookie design.


Week 7 - Mascot Design

This week, we continued working on the design phase. At the moment, only the mascot design has been started, and it is not finalized yet. The other design tasks have not been started by the group members, and one member only replied by saying she would begin soon but did not show any progress. Since we had no class this week, we updated our work on Miro, and Mr. Shamsul reviewed our progress there.

Fig 7.1 - Update Progress Miro

For now, none of the designs have been approved yet, so we will present everything again to Mr. Shamsul in Week 8 for approval.


Week 8 - Mascot Design

In Week 8, Mr. Shamsul informed us earlier that the class would be held online. We presented the mascot design for his feedback. However, our overall progress was limited due to slow contributions from some members and several designs that did not meet the expected standard. Therefore, we focused only on showing the mascot design to get it confirmed by Mr. Shamsul.

Fig 8.1 - Mascot Design

After presenting the mascot design and receiving approval from Mr. Shamsul, we also showed our logo variations since they were created in different colors and styles. The logo at the bottom right with the green tick is the version approved by Mr. Shamsul.

Fig 8.2 - Logo Design Confirmed



Week 9 - Finalized Mascot Design

This week, I expected my members to present the finalized mascot and the card design. I had assigned these tasks to two members who are close friends, so I assumed they would coordinate and update each other on their progress. However, based on the updates I received, the mascot was already completed in Week 8, but the member in charge of the card design had not started yet.

I originally planned for us to print all the elements in Week 10 and present in Week 11. Printing in Week 10 would have given us enough time to refine the details afterward, but the delay has affected our schedule.


Fig 9.1 - Finalized Mascot Design

Since we didn’t have much to show this week, we only presented the finalized mascot design to Mr. Shamsul. The member in charge of the card design mentioned that they would start working on it. I realized that we need to complete it as soon as possible so we can move on to creating the prototype.


Week 10 / 11 - Game Prototype Finalization & Printing

There was no class this week, but we missed Mr. Shamsul’s message saying we could meet him at the school on 27 Dec. I then contacted him to arrange a meeting the following Monday to present our progress.

By Week 10, the card design was still not completed by the assigned member. She did not reply to any messages in the WhatsApp group, and only after 5–6 hours did she send an image saying she was working on it. I reminded everyone that everything needed to be ready by Monday for our meeting with Mr. Shamsul.

Although she eventually completed the design, the result was inconsistent — the styling, colors, and text did not match our visual direction. I had no choice but to accept it temporarily and show it to Mr. Shamsul, knowing it would likely be rejected. As expected, the design was not approved. With only a few days left, I had to redesign the card myself and still prepare the prototype before Friday’s class.


Fig 10.1 - Rejected Card Design

I contacted Jun Jie, and we decided to redesign the card together. We only had two days left to complete the card, instruction booklet, and packaging design. I assigned the member who created Figure 10.1 to handle the packaging, while Jun Jie and I focused on redesigning the cards.

Within two days, we managed to complete the redesigned cards and instruction book. The new card designs are now more consistent and better aligned with the cookie-style mascot.


Fig 10.2 - Redesign Card

Fig 10.3 - Instruction Book

After completing the designs, we quickly sent them to Annika to print the prototypes. Fortunately, she cooperated well and printed everything promptly. Below are the prototypes we produced.

Fig 10.4 - Game Prototype

*BONUS PART*

On the night before our Friday presentation, the member who previously designed the rejected card also completed the packaging design. Jun Jie and I hoped it would be acceptable, but when she showed us the result, we were completely speechless.

Fig 10.5 - Fail Packaging Design

Fig 10.6 - Fail Packaging Design 2

After seeing the packaging design, I realized we would not be able to present a proper prototype or have a smooth playtest the next morning. It was clear that the quality did not meet the required standard. At this point, I also noticed that this member struggled with the design tools, as she mainly worked using her iPad and was not familiar with Illustrator, which affected the overall progress of the team.


*Feedback After Presentation*

I would like to apologize to Mr. Shamsul, Ms. Anis, and Dr. Luqman for not being able to present a fully completed version of our game. However, I’m still grateful for the valuable feedback given by Dr. Luqman and Ms. Anis.

 - From Dr.Luqman -
  • The card design shows good consistency between the cookie style and overall visual theme.

  • The instruction background may be too dark; if we use a dark background, we should add more supporting elements or textures.

  • The instruction layout feels slightly empty, so we can adjust the column sizes or include small mascots or decorative elements to fill the space.

  • We should also consider how the card visuals can attract users and encourage them to buy the game.


 - From Ms.Anis -
    • Check for typos carefully — spelling and grammar must be correct.

    • The card fronts are good, but the card backs look too plain and need more visual interest.

    • Consider how the card design can attract users and encourage them to buy the game.











    Week 12 -

    Week 13 -

    Week 14 -








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