22/4/2024 - 18/5/2025 (Week 1 - Week 4)
Shawn Wong Kai Hen / 0375372
Major Project 1 / Bachelor of Design (Hons) in Creative
Media
Experiential Design - Task 1
After that, we had a short lecture about the basics of AR. During class, we tried out AR features from Google. It was fun to see how a cat-like model could appear in our real-world space using just a phone.
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User Experience (UX)
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Brand Experience
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Customer Experience
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Information Architecture
Rather than being limited to a single design discipline, experiential design draws from multiple perspectives to create meaningful interactions.
We were then introduced to key design techniques, particularly user mapping methods. These include:
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Empathy Maps
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Customer Journey Maps
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Experience Maps
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Service Blueprints
An empathy map helps us better understand a specific user by visualizing their thoughts, feelings, and behaviors. We also looked into journey mapping, a useful technique for identifying challenges in a user’s daily experience and finding effective design solutions.
To apply what we learned, we worked on our first group activity: creating a journey map together. This hands-on task helped us see how design tools can be used to improve real-life experiences.
- Planning Trip
- Genting There
- Finding Casino Entrance
- Entry & Security Check
- Exchange Cash To Chips.
- Finding Table Of Game
- Playing Games
- Taking Breaks Or Looking For Drink
- Leaving & Finding Way To Parking
2. After setting up the image target, we simply clicked the play button at the top. The cube we created earlier then appeared on the uploaded image, demonstrating that the AR setup was working correctly.
Due to time constraints, Mr. Razif ended the class and informed us that the Unity tutorial will continue in the following week.
We started by creating a plane in front of the image target and importing a short video clip into Unity. Then, we added a Video Player component to the plane and assigned the video clip to the Video Player through the Inspector. Once everything was set up, clicking the play button allowed the video to play directly on the plane when the image target was detected.
- Create Explosion FX Effect
- Meeting and getting feedback from Mr. Razif
- Consider incorporating educational elements into the idea to make it suitable for children and support learning opportunities.
- Create User Persona and User Journey Map
Traditional learning tools like posters and books often don’t keep children’s attention. That’s why I created Color Catch an AR game where kids learn colors by hearing them, seeing them, and tapping on the correct ones. It turns their surroundings into a playful learning space using AR.
This approach makes learning more active and memorable. Instead of just looking at pictures, kids interact, listen, and move—which helps them understand and remember better. I also learned that even a simple AR game can have real educational value when it’s designed with the user’s needs in mind.
One key takeaway is that young children have short attention spans, so activities must be quick, interactive, and visually engaging to keep them focused. Multisensory learning combining visuals, sounds, and touch greatly improves their understanding and memory.
Navigation also plays a big role. Controls like Replay and Next need to be simple and intuitive, using large icons, voice prompts, and fun feedback so kids can use them on their own.
Lastly, while the game is designed for children, parents and caregivers are still essential, especially during setup or early use. Their support helps children navigate and enjoy the experience safely and confidently.
Adding mini-game elements like tapping the correct color after hearing it turns passive watching into active recall, which is essential for deeper understanding in young children.
When designing the user journey, I found that simplicity is critical. Young kids cannot manage complex menus, so every interaction must be immediate, clear, and intuitive, with large icons and playful voice prompts.
Most importantly, this project showed me that AR is not just about being “cool” it should have a clear educational purpose. When used thoughtfully, AR can create learning experiences that traditional media simply can’t offer.















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